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Tangela

Tangela

Tier-OU

Abilities:
Chlorophyll: Doubles the Pokemon's Speed in strong sunlight.

Leaf Guard: Prevents status effects in strong sunlight.



 


Element Symbol
HP

Atk

Def
 

 

 
Sp Atk

Sp Def

Spd
 

 

 


Move Power Accuracy Element Type PP Description
Absorb
20
100%
Grass
Special
25
Leeches 50% of the damage dealt.
Amnesia
---
---
Psychic
---
20
Boosts Special Defense 2 stages.
AncientPower
60
100%
Rock
Special
5
10% chance to boost all stats 1 stage.
Attract
---
100%
Normal
---
15
Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Bind
15
75%
Fighting
Physical
20
Traps and damages over multiple turns.
Bullet Seed
75
100%
Fighting
Physical
15
Destroys Reflect and Light Screen, even if the attack doesn't not cause any damage.
Captivate
---
100%
Normal
Status
20
Lowers foe's Special Attack 2 stages. Only works on opposite-gendered foes.
Confusion
50
100%
Psychic
Special
25
10% chance to confuse.
Constrict
10
100%
Normal
Physical
35
10% chance to lower Spe.
Cut
50
95%
Normal
Special
15
No added effect.
Double Team
---
---
Normal
Status
15
Raises evasion by 1 stage.
Endeavor
---
100%
Fighting
Physical
5
Lowers the target's HP to the user's HP.
Endure
---
---
Normal
Status
10
The user always survives with at least 1 HP.
Energy Ball
80
100%
Grass
Special
10
10% chance to lower Special Defense 1 stage.
Facade
70
100%
Normal
Physical
20
Has 140 base power if the user is burned, paralyzed, or poisoned.
Flail
50
100%
Normal
Physical
10
Only works if the foe uses Detect or Protect; nullifies effects of those moves.
Flash
---
100%
Normal
---
20
Lowers foe's accuracy 1 stage.
Frustration
---
100%
Normal
Physical
20
Damage depends on user's happiness with the trainer.
Giga Drain
60
100%
Grass
Special
10
Leeches 50% damage.
Giga Impact
150
90%
Normal
Physical
5
User cannot move next turn.
Grass Knot
---
100%
Grass
Physical
20
Deals damage based on the foe's weight.
Growth
---
---
Normal
---
40
Boosts Special Attack 1 stage.
Headbutt
70
100%
Normal
Physical
15
30% chance to make the foe flinch.
Hidden Power
---
100%
---
Special
15
Type and power (max of 70) depends on user's IVs.
Hyper Beam
120
90%
Normal
Special
5
User cannot move next turn.
Ingrain
---
---
Grass
---
20
Heals the user 1/16 its max HP each turn. Prevents the user from switching.
Knock Off
20
100%
Dark
Physical
20
Removes the target's item.
Leaf Storm
140
90%
Grass
Special
5
Lowers Special Attack 2 stages.
Leech Seed
---
90%
Grass
---
10
Leeches 1/8 of the target's HP each turn.
Mega Drain
40
100%
Grass
Special
15
Leeches 50% damage.
Morning Sun
---
---
Normal
---
5
Heals variably depending on the weather.
Natural Gift
---
100%
Normal
Physical
15
Power and effect depend on held berry (fails if no berry is held).
Nature Power
---
---
Normal
---
20
Attack changes based on terrain.
Pain Split
---
---
Normal
---
20
Averages both Pokemon's HP.
PoisonPowder
---
75%
Poison
---
35
Poisons the target.
Power Swap
---
---
Psychic
---
10
Swaps Attack and Special Attack boosts and drops with the foe.
Power Whip
120
85%
Grass
Physical
10
No added effect.
Protect
---
---
Normal
Status
10
Nullifies all attacks and effects used against user for 1 turn. Chances of success decrease each time it is used.
Psych Up
---
---
Normal
---
10
Copies the foe's stat changes.
Reflect
---
---
Psychic
---
20
Lowers damage from physical attacks for five turns, eight if the user is holding Light Clay.
Rest
---
---
Normal
Status
10
Restores full HP and cures status, but user sleeps for 2 turns.
Return
---
100%
Normal
Physical
20
Damage depends on user's happiness with the trainer.
Rock Smash
40
100%
Fighting
Physical
15
50% chance to lower Defense 1 stage.
Secret Power
70
100%
Normal
Physical
20
Effect varies with the battlefield used.
Seed Bomb
80
100%
Grass
Physical
15
No added effect.
Shock Wave
60
---
Electric
Special
20
Never misses.
Slam
80
75%
Normal
Physical
20
No added effect.
Sleep Powder
---
75%
Grass
---
15
Puts foe to sleep.
Sleep Talk
---
---
Normal
Status
10
Uses a random move known by the user. Can only be used while asleep.
Sludge Bomb
90
100%
Poison
Special
10
30% chance to poison.
SolarBeam
120
100%
Grass
Special
5
Charges up turn 1; attacks on turn 2. Does not need to charge if used while Sunny Day is in effect.
Stun Spore
---
75%
Grass
---
30
Foe becomes paralyzed.
Substitute
---
---
Normal
Status
10
User loses 1/4 HP, and is immune to status effects. Takes damage for user.
Sunny Day
---
---
Fire
---
5
Summons sun for five turns, eight if the user is holding Heat Rock.
Swagger
---
90%
Normal
---
15
Raises the target's Attack two stages and confuses them.
Swords Dance
---
---
Normal
---
30
Raises Attack 2 stages
Synthesis
---
---
Grass
---
5
Heals variably depending on the weather.
Thief
40
100%
Dark
Special
10
Steals target's held item unless the user is already holding an item.
Tickle
---
100%
Normal
---
20
Lowers foe's Attack and Defense 1 stage.
Toxic
---
85%
Poison
Status
10
Poisons foe. Damage increases each turn.
Vine Whip
35
100%
Grass
Special
15
No added effect.
Worry Seed
---
100%
Grass
---
10
Changes target's ability to Insomnia.
Wring Out
---
100%
Normal
Special
5
Base power depends on the foe's remaining HP.