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Pokemon Picture

Rhydon

Tier-OU

Abilities:
Lightningrod: Electric attacks will always hit this Pokemon.

Rock Head: Prevents recoil damage.



 


Element SymbolElement Symbol
HP

Atk

Def
 

 

 
Sp Atk

Sp Def

Spd
 

 

 


Move Power Accuracy Element Type PP Description
Ancientpower
60
100%
Rock
Special
5
Has a 10% chance of raising all stats by one stage.
Aqua Tail
90
90%
Water
Physical
10
No additional effect beyond damaging the foe.
Attract
---
100%
Normal
Status
15
Infatuates the target, only giving them a 50% chance of attacking. Only works on opposite gendered foes.
Avalanche
60
100%
Ice
Physical
10
Has 120 base power if the user attacks after the foe.
Blizzard
120
70%
Ice
Special
5
Has a 10% chance to freeze the foe.
Block
---
---
Normal
Status
5
Prevents the foe from switching.
Body Slam
85
100%
Normal
Physical
15
Has a 30% chance to paralyze the foe.
Brick Break
75
100%
Fighting
Physical
15
Breaks Light Screen and/or Reflect, then attacks.
Captivate
---
100%
Normal
Status
20
Lowers foe's Special Attack 2 stages. Only works on opposite-gendered foes.
Counter
---
100%
Fighting
Physical
20
Returns double the damage to the foe if hit by a physical attack.
Crunch
80
100%
Dark
Physical
15
Has a 20% chance to lower the foe's Defense by 1 stage.
Crush Claw
75
95%
Normal
Physical
10
Has a 50% chance to lower the foe's Defense by 1 stage.
Curse
---
---
???
Status
10
Raises Attack and Defense 1 stage for non-Ghost users. Ghost Pokemon lose 50% HP to inflict 25% damage to the foe each turn.
Cut
50
95%
Normal
Physical
30
No additional effect other than damage.
Dig
80
100%
Ground
Physical
10
User is made invulnerable to all attacks except Earthquake on first turn, then hits the next turn.
Double Team
---
---
Normal
Status
15
Raises evasion by 1 stage.
Double-Edge
120
100%
Normal
Physical
15
Has 1/3 recoil.
Dragon Pulse
90
100%
Dragon
Special
10
No additional effect beyond damaging the foe.
Dragon Rush
100
75%
Dragon
Physical
10
Has a 20% chance to make the foe flinch.
Dynamicpunch
100
50%
Fighting
Physical
5
Confuses the foe.
Earth Power
90
100%
Ground
Special
10
Has a 10% chance to lower the opponent's Special Defense by 1 stage.
Earthquake
100
100%
Ground
Physical
10
No additional effect besides damaging the foe.
Endeavor
---
100%
Normal
Physical
5
Equalizes foe's HP with the user's HP.
Endure
---
---
Normal
Physical
20
User will survive any attack with at least 1 HP. Chances of success decrease each time it is used.
Facade
70
100%
Normal
Status
10
Has 140 base power if the user is burned, paralyzed or poisoned.
Fire Blast
120
85%
Fire
Special
5
Has a 10% chance to burn.
Fire Fang
65
95%
Fire
Physical
15
Has a 10% chance to burn and/or flinch the foe.
Fire Punch
75
100%
Fire
Physical
15
Has a 10% chance to burn.
Flamethrower
95
100%
Fire
Special
15
Has a 10% chance to burn.
Fling
---
100%
Dark
Physical
10
Power and effect depend on held item.
Focus Blast
120
70%
Fighting
Special
5
Has a 10% chance to lower the foe's Special Defense by 1 stage.
Focus Punch
150
100%
Fighting
Physical
20
Charges first turn, attacks the second. Will fail if user is attacked.
Frustration
---
100%
Normal
Physical
20
Damage depends on user's happiness with the trainer.
Fury Attack
15
85%
Normal
Physical
20
Hits 2-5 times.
Fury Cutter
10
95%
Bug
Physical
20
Power doubles with each successful hit.
Giga Impact
150
90%
Normal
Special
5
User cannot attack the next turn.
Hammer Arm
100
90%
Fighting
Physical
10
Lowers the user's Speed by 1 stage.
Headbutt
70
100%
Normal
Physical
15
Has a 30% chance to flinch.
Helping Hand
---
---
Normal
Status
20
Boosts the ally's move power by 50%. Only works in double battles.
Hidden Power
---
100%
---
Special
15
Type and power (max of 70) depends on user's IVs.
Horn Attack
65
100%
Normal
Status
25
No additional effect beyond damaging the foe.
Horn Drill
---
---
Normal
Status
20
OHKOs the foe.
Hyper Beam
150
90%
Normal
Special
5
User cannot attack the next turn.
Ice Beam
95
100%
Ice
Special
10
Has a 10% chance to freeze the foe.
Ice Fang
65
95%
Ice
Physical
15
Has a 10% chance to freeze and/or flinch the foe.
Ice Punch
75
100%
Ice
Physical
15
Has a 10% chance to freeze the foe.
Icy Wind
55
95%
Ice
Special
15
Lowers the foe's Speed by 1 stage.
Iron Tail
100
75%
Steel
Physical
15
Has a 30% chance to lower opponent's Defense 1 stage.
Magnitude
---
100%
Ground
Physical
30
Has varying power.
Mega Kick
120
75%
Normal
Physical
5
No additional effect beyond damaging the foe.
Mega Punch
80
85%
Normal
Physical
20
No additional effect beyond damaging the foe.
Megahorn
120
85%
Bug
Physical
10
No additional effect beyond damaging the foe.
Mimic
---
---
Normal
---
15
Copies opponent's last-used move as temporary replacement of Mimic.
Mud-Slap
20
100%
Ground
Special
10
Lowers opponent's Accuracy by 1 stage.
Natural Gift
---
100%
Normal
Physical
15
Power and effect depend on held berry (fails if no berry is held).
Outrage
120
100%
Dragon
Physical
10
Attacks for 2-3 turns, then confuses the user.
Payback
50
100%
Dark
Physical
10
Base power is 100 if user attacks after the foe.
Poison Jab
80
100%
Poison
Physical
20
Has a 20% chance to poison the foe.
Protect
---
---
Normal
Status
10
Nullifies all attacks and effects used against user for 1 turn. Chances of success decrease each time it is used.
Rain Dance
---
---
Water
Status
5
Summons rain for 5 turns, bringing multiple effects.
Rest
---
---
Normal
Status
10
Restores full HP and cures status, but user sleeps for 2 turns.
Return
---
100%
Normal
Physical
20
Damage depends on user's happiness with the trainer.
Reversal
---
100%
Fighting
Physical
15
Damage dealt depends on the user's current HP.
Roar
---
100%
Normal
Status
20
Forces the opponent to switch out to a random Pokemon.
Rock Blast
25
80%
Rock
Physical
10
Forces the opponent to switch out to a random Pokemon.
Rock Climb
90
85%
Normal
Physical
20
Has a 20% chance to confuse the foe.
Rock Polish
---
---
Rock
Status
15
Raises user's Speed by 2 stages.
Rock Slide
75
90%
Rock
Physical
10
Has a 30% chance to make the foe flinch.
Rock Smash
40
100%
Rock
Physical
15
Has a 50% chance to lower opponent's Defense by 1 stage.
Rock Tomb
50
80%
Rock
Physical
10
Lowers opponent's Speed by 1 stage.
Rollout
30
90%
Rock
Physical
20
Attacks for 5 turns with doubling power.
Sandstorm
---
---
Rock
Status
10
Summons a sandstorm for 5 turns, bringing multiple effects.
Scary Face
---
90%
Normal
Status
10
Lowers opponent's Speed by 2 stages.
Secret Power
70
100%
Normal
Physical
20
Effect varies with the battlefield used.
Seismic Toss
---
100%
Fighting
Physical
20
Deals damage equal to the user's level.
Shadow Claw
70
100%
Ghost
Physical
15
High critical hit ratio.
Shock Wave
60
---
Electric
Special
20
Ignores accuracy modifiers.
Skull Bash
70
100%
Ghost
Physical
15
Charges up the first turn, and attacks the second. Boosts the user's Defense by 1 stage.
Sleep Talk
---
---
Normal
Status
10
Uses a random move known by the user. Can only be used while asleep.
Snore
40
100%
Normal
Special
15
Can only be used while asleep.
Spite
---
100%
Ghost
Status
10
Lowers the PP of the opponent's last-used move by 2-5 points.
Stealth Rock
---
---
Rock
Status
20
Damages foes that switch in.
Stomp
65
100%
Normal
Physical
20
Has a 30% chance to make the foe flinch.
Stone Edge
100
80%
Rock
Physical
5
High critical hit ratio.
Strength
80
100%
Normal
Physical
15
No additional effect other than damage.
Substitute
---
---
Normal
Status
10
User loses 1/4 HP, and is immune to status effects. Takes damage for user.
Sunny Day
---
---
Fire
Status
5
Intensifies sunlight for 5 turns, bringing multiple effects.
Superpower
120
100%
Fighting
Physical
5
Lowers user's Attack and Defense by 1 stage after use.
Surf
95
100%
Water
Special
15
No additional effect beyond damaging the foe.
Swagger
---
90%
Normal
Status
15
Confuses opponent, and raises Attack by 2 stages.
Swords Dance
---
---
Normal
Status
30
Raises Attack by 2 stages.
Tail Whip
---
100%
Normal
Status
30
Lowers the foe's Defense by 1 stage.
Take Down
90
85%
Normal
Physical
20
Has 1/4 recoil.
Theif
40
100%
Dark
Physical
10
Steals the foe's held item if the user doesn't already have one.
Thunder
120
70%
Electric
Special
10
Has a 30% chance to paralyze the foe.
Thunder Fang
65
95%
Electric
Physical
15
Has a 10% chance to paralyze and/or flinch the foe.
Thunderbolt
95
100%
Electric
Special
15
Has a 10% chance to paralyze the foe.
Thunderpunch
75
100%
Electric
Physical
15
Has a 10% chance to paralyze.
Toxic
---
85%
Poison
Status
10
Poisons foe. Damage increases each turn.
Uproar
50
100%
Normal
Special
10
Attacks 2-5 turns. No Pokemon can sleep during these turns.
Whirlpool
15
70%
Water
Special
15
Foe becomes trapped, and is damaged for 2-5 turns.