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porygon2

Porygon2

Tier-Uber

Abilities:
Trace: Copies the foe's ability.

Download: User gets a stat boost depending on the foe's stats.



 


Element Symbol
HP

Atk

Def
 

 

 
Sp Atk

Sp Def

Spd
 

 

 


Move Power Accuracy Element Type PP Description
Aerial Ace
60
---
Flying
Physical
20
Never misses.
Agility
---
---
Psychic
---
30
Boosts Speed 2 stages.
Blizzard
120
70%
Ice
Special
5
10% chance to freeze.
Charge Beam
50
90%
Electric
Special
10
70% chance to raise the user's Special Attack one stage.
Conversion
---
---
Normal
---
30
Changes user into a new type based on the user's moves.
Conversion2
---
---
Normal
---
30
Changes user into a new type that resists the last attack to hit the user.
Defense Curl
---
---
Normal
---
40
Boosts Defense 1 stage.
Discharge
80
100%
Electric
Special
15
30% chance to paralyze.
Double Team
---
---
Normal
Status
15
Raises evasion by 1 stage.
Double-Edge
120
100%
Normal
Physical
15
Has 1/3 recoil damage.
Dream Eater
100
100%
Psychic
Special
15
Leeches 50% damage. Only works on a sleeping Pokemon.
Endure
---
---
Normal
Status
10
User will survive any attack with at least 1 HP.
Facade
70
100%
Normal
Physical
20
Has 140 base power if the user is burned, paralyzed, or poisoned.
Flash
---
100%
Normal
---
20
Lowers foe's accuracy 1 stage.
Frustration
---
100%
Normal
Physical
20
Damage depends on user's happiness with the trainer.
Giga Impact
150
90%
Normal
Physical
5
User cannot attack or switch next turn.
Gravity
---
---
Psychic
---
5
For 5 turns, prevents flying or jumping; also disables Ground immunities.
Hidden Power
---
100%
---
Special
15
Type and power (max of 70) depends on user's IVs.
Hyper Beam
120
90%
Normal
Special
5
User cannot move next turn.
Ice Beam
95
100%
Ice
Special
10
10% chance to freeze.
Icy Wind
55
95%
Ice
Special
15
Lowers the foe's Speed 1 stage.
Last Resort
130
100%
Normal
Physical
5
Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise.
Lock-On
---
---
Normal
---
5
The next move used will always hit.
Magic Coat
---
---
Psychic
---
15
Bounces back certain non-damaging moves.
Magnet Rise
---
---
Electric
---
10
User becomes immune to Ground moves for 5 turns.
Mimic
---
---
Normal
---
10
Copies the last move used by the target.
Natural Gift
---
100%
Normal
Physical
15
Power and effect depend on held berry (fails if no berry is held).
Nightmare
---
100%
Ghost
Special
15
Does 1/4 of the target's max HP per turn to a sleeping target..
Pain Split
---
---
Normal
---
20
Averages both Pokemon's HP.
Protect
---
---
Normal
Status
10
Nullifies all attacks and effects used against user for 1 turn. Chances of success decrease each time it is used.
Psybeam
65
100
Psychic
Special
20
20% chane to confuse the target.
Psych Up
---
---
Normal
Status
10
Copies the target's stat boosts and drops
Psychic
90
100%
Psychic
Special
10
10% chance to lower Special Defense 1 stage.
Rain Dance
---
---
Water
---
5
Summons rain for five turns, 8 if the user is holding Damp Rock.
Recover
---
---
Normal
---
10
Recovers 50% max HP.
Recycle
---
---
Normal
---
10
Restores a used item.
Rest
---
---
Psychic
Status
10
Restores full HP and cures status, but user sleeps for 2 turns.
Return
---
100%
Normal
Physical
20
Damage depends on user's happiness with the trainer.
Role Play
---
---
Psychic
---
10
Copies the target's ability.
Secret Power
70
100%
Normal
Physical
20
Effect varies with the battlefield used.
Shadow Ball
80
100%
Ghost
Special
15
20% chance to lower Special Defense 1 stage.
Sharpen
---
---
Normal
---
30
Raises Attack 1 stage.
Shock Wave
60
---
Electric
Special
20
Never misses.
Signal Beam
75
100%
Bug
Special
15
10% chance to confuse the target.
Sleep Talk
---
---
Normal
Status
10
Uses a random move known by the user. Can only be used while asleep.
Snore
40
100%
Normal
Special
15
Can only be used while asleep.
SolarBeam
120
100%
Grass
Special
10
Charges up on turn 1, fires on turn 2. Does not need to charge if used during Sunny Day.
Substitute
---
---
Normal
Status
10
User loses 1/4 HP, and is immune to status effects. Takes damage for user.
Sunny Day
---
Fire
---
5
Summons sunlight for 5 turns, 8 if the user is holding Heated Rock.
Swagger
---
90%
Normal
---
15
Confuses the target. Boosts its Attack 2 stages.
Swift
---
---
Ghost
---
5
Never misses.
Tackle
35
100%
Normal
Physical
35
No added effect.
Theif
40
100%
Dark
Physical
10
Steals target's item.
Thunder
120
70
Electric
Special
10
30% chance to paralyze
Thunder Wave
---
100%
Electric
---
20
Paralyzes the target.
Thunderbolt
95
100%
Electric
Special
15
10% chane to paralyze the foe.
Toxic
---
85%
Poison
Status
10
Poisons foe. Damage increases each turn.
Tri-Attack
80
100%
Normal
Special
30
20% chance to burn, paralyze, or freeze the target.
Trick
---
---
Psychic
---
10
Switches items with the target.
Trick Room
---
---
Psychic
---
5
Slower Pokemon move first for 5 turns.
Zap Cannon
120
50%
Electric
Special
5
Paralyzes the target.
Zen Headbutt
80
90%
Psychic
Physical
15
30% chance to make the target flinch.