Pokerealm Banner





Generation 4
Generation 5

 



Pokemon Picture

Monferno

Tier-OU

Abilities:
Blaze: Increases power of Fire-type attacks by x1.5 when 33% or less health is remaining.



 


Element SymbolElement Symbol
HP

Atk

Def
 

 

 
Sp Atk

Sp Def

Spd
 

 

 


Move Power Accuracy Element Type PP Description
Aerial Ace
60
---
Flying
Physical
20
Ignores accuracy modifiers.
Assist
---
---
Normal
Status
20
Uses a random move from the user's team.
Attract
---
100%
Normal
Status
15
Infatuates the target, only giving them a 50% chance of attacking. Only works on opposite gendered foes.
Blaze Kick
85
90%
Fire
Physical
10
Has a 10% chance to burn the foe. Has a high critical hit rate.
Brick Break
75
100%
Fighting
Physical
15
Breaks Light Screen and/or Reflect, then attacks.
Bulk Up
---
---
Fighting
Status
20
Raises the user's Attack and Defense by 1 stage.
Captivate
---
100%
Normal
Status
20
Lowers foe's Special Attack 2 stages. Only works on opposite-gendered foes.
Close Combat
120
100%
Fighting
Physical
5
Lowers the user's Defense and Special Defense by 1 stage.
Counter
---
100%
Fighting
Physical
20
Returns double the damage to the foe if hit by a physical attack.
Cut
50
95%
Normal
Physical
30
No additional effect other than damage.
Dig
80
100%
Ground
Physical
10
User is made invulnerable to all attacks except Earthquake on first turn, then hits the next turn.
Double Kick
30
100%
Fighting
Physical
30
Hits twice in one turn.
Double Team
---
---
Normal
Status
15
Raises evasion by 1 stage.
Ember
40
100%
Fire
Special
25
Has a 10% chance to burn.
Encore
---
100%
Normal
Status
5
Forces the foe to repeat their last move for 4-8 turns.
Endeavor
---
100%
Normal
Physical
5
Equalizes foe's HP with the user's HP.
Endure
---
---
Normal
Status
10
User will survive any attack with at least 1 HP.
Facade
70
100%
Normal
Physical
20
Has 140 base power if the user is burned, paralyzed or poisoned.
Fake Out
40
100%
Normal
Physical
10
Always goes first, and flinches the opponent. Can only be used on the first turn the Pokemon is sent out.
Feint
50
100%
Dark
Physical
10
Only works if the foe is using Detect or Protect; attacks through those moves.
Fire Blast
120
85%
Fire
Special
5
Has a 10% chance to burn.
Fire Punch
75
100%
Fire
Physical
15
Has a 10% chance to burn.
Fire Spin
15
70%
Fire
Special
15
Opponent becomes trapped, and is damaged for 2-5 turns.
Flame Wheel
60
100%
Fire
Physical
25
Has a 10% chance to burn the foe. Thaws the user if it is frozen.
Flamethrower
95
100%
Fire
Special
15
Has a 10% chance to burn.
Flare Blitz
120
100%
Fire
Physical
15
Has a 10% chance to burn. Has 1/3 recoil.
Fling
---
100%
Dark
Physical
10
Power and effect depend on held item.
Focus Blast
120
70%
Fighting
Special
5
Has a 10% chance to lower the foe's Special Defense by 1 stage.
Focus Energy
---
---
Normal
Status
30
Boosts the user's critical hit rate by 2 stages.
Focus Punch
150
100%
Fighting
Physical
20
Charges first turn, attacks the second. Will fail if user is attacked.
Frustration
---
100%
Normal
Physical
20
Damage depends on user's happiness with the trainer.
Fury Swipes
18
80%
Normal
Physical
15
Hits 2-5 times.
Grass Knot
---
100%
Grass
Special
20
Damage dealt depends on the foe's weight.
Headbutt
70
100%
Normal
Physical
15
Has a 30% chance to make the foe flinch.
Heat Wave
100
90%
Fire
Special
10
Has a 10% chance to burn.
Helping Hand
---
---
Normal
Status
20
Boosts the ally's move power by 50%. Only works in double battles.
Hidden Power
---
100%
---
Special
15
Type and power (max of 70) depends on user's IVs.
Iron Tail
100
75%
Steel
Physical
15
Has a 30% chance to lower opponent's Defense 1 stage.
Leer
---
100%
Normal
Status
30
Lowers the opponent's Defense by 1 stage.
Low Kick
---
100%
Fighting
Physical
20
Damage depends on the foe's weight.
Mach Punch
40
100%
Fighting
Physical
30
Always attacks first unless met with a faster priority move.
Magic Coat
---
---
Psychic
Status
15
Reverses certain non-damaging attacks against to the foe.
Mud-Slap
20
100%
Ground
Special
10
Lowers opponent's Accuracy by 1 stage.
Nasty Plot
---
---
Dark
Status
20
Raises the user's Special Attack by 2 stages.
Natural Gift
---
100%
Normal
Physical
15
Power and effect depend on held berry (fails if no berry is held).
Overheat
140
90%
Fire
Special
5
Lowers user's Special Attack by 2 stages.
Poison Jab
80
100%
Poison
Physical
20
Has a 20% chance to poison the foe.
Protect
---
---
Normal
Status
10
Nullifies all attacks and effects used against user for 1 turn. Chances of success decrease each time it is used.
Rest
---
---
Normal
Status
10
Restores full HP and cures status, but user sleeps for 2 turns.
Return
---
100%
Normal
Physical
20
Damage depends on user's happiness with the trainer.
Rock Climb
90
85%
Normal
Physical
20
Has a 20% chance to confuse the foe.
Rock Slide
75
90%
Rock
Physical
10
Has a 30% chance to make the foe flinch.
Rock Smash
40
100%
Rock
Physical
15
Has a 50% chance to lower opponent's Defense by 1 stage.
Rock Tomb
50
80%
Rock
Physical
10
Lowers opponent's Speed by 1 stage.
Rollout
30
90%
Rock
Physical
20
Attacks for 5 turns with doubling power.
Scratch
40
100%
Normal
Physical
35
No additional effect other than damage.
Secret Power
70
100%
Normal
Physical
20
Effect varies with the battlefield used.
Shadow Claw
70
100%
Ghost
Physical
15
High critical hit ratio.
Slack Off
---
---
Normal
Status
10
Restores 50% of the user's maximum HP.
Sleep Talk
---
---
Normal
Status
10
Uses a random move known by the user. Can only be used while asleep.
Snore
40
100%
Normal
Special
15
Can only be used while asleep.
Stealth Rock
---
---
Rock
Status
20
Damages foes that switch in.
Strength
80
100%
Normal
Physical
15
No additional effect other than damage.
Substitute
---
---
Normal
Status
10
User loses 1/4 HP, and is immune to status effects. Takes damage for user.
Sunny Day
---
---
Fire
Status
5
Intensifies sunlight for 5 turns, bringing multiple effects.
Swagger
---
90%
Normal
Status
15
Confuses opponent, and raises Attack by 2 stages.
Swift
60
---
Normal
Special
20
Ignores accuracy modifiers.
Swords Dance
---
---
Normal
Status
30
Raises Attack by 2 stages.
Taunt
---
100%
Dark
Status
20
Enrages the foe so that it can only use attacking moves for 3-5 turns.
Thunderpunch
75
100%
Electric
Physical
15
Has a 10% chance to paralyze.
Torment
---
100%
Dark
Status
15
Prevents the foe from using the same move twice in a row.
Toxic
---
85%
Poison
Status
10
Poisons foe. Damage increases each turn.
U-Turn
70
100%
Bug
Physical
20
Attacks, then the user switches out.
Uproar
50
100%
Normal
Special
10
Attacks 2-5 turns. No Pokemon can sleep during these turns.
Vacuum Wave
40
100%
Fighting
Special
30
Always attacks first unless met with a faster priority move
Will-O-Wisp
---
75%
Fire
Status
15
Burns the foe.