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Pokemon Picture

Dusclops

Tier-Uber

Abilities:
Pressure: Enemy attacks lose 1 extra PP. Increases wild encounter rate.



 


Element Symbol
HP

Atk

Def
 

 

 
Sp Atk

Sp Def

Spd
 

 

 


Move Power Accuracy Element Type PP Description
Astonish
30
100%
Ghost
Physical
15
30% to make the target flinch.
Attract
---
100%
Normal
Status
15
Infatuates the target, only giving them a 50% chance of attacking. Only works on opposite gendered foes.
Bind
15
75%
Normal
Physical
20
Traps and damages over multiple turns.
Blizzard
120
70%
Ice
Special
5
10% chance to freeze.
Brick Break
75
100%
Fighting
Physical
15
Breaks Light Screen and/or Reflect, then attacks.
Calm Mind
---
---
Psychic
---
20
Boosts Special Attack and Special Defense 1 stage.
Captivate
---
100%
Normal
Status
20
Lowers foe's Special Attack 2 stages. Only works on opposite-gendered foes.
Charge Beam
50
90%
Electric
Special
10
70% chance to raise the user's Special Attack one stage.
Confuse Ray
---
100%
Ghost
---
10
Confuses the target.
Curse
---
---
???
---
10
Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise.
Dark Pulse
80
100%
Dark
Special
15
Has a 20% chance to flinch the target.
Destiny Bond
---
---
Ghost
---
5
If the user faints, the foe faints.
Disable
---
80%
Normal
---
20
Prevents the last move used from being used again for 4-7 turns.
Double Team
---
---
Normal
Status
15
Raises evasion by 1 stage.
Dream Eater
100
100%
Psychic
Special
15
Leeches 50% damage. Only works on a sleeping Pok�mon.
Earthquake
100
100%
Ground
Physical
10
Hits Pok�mon using Dig with double Base Power.
Embargo
---
100%
Dark
---
15
Item use is prevented for five turns.
Endure
---
---
Normal
Status
10
User will survive any attack with at least 1 HP.
Facade
70
100%
Normal
Physical
20
Has 140 base power if the user is burned, paralyzed, or poisoned.
Faint Attack
15
85%
Normal
Physical
10
Hits 2-5 times in 1 turn.
Fire Punch
75
100%
Fire
Physical
15
10% chance to burn.
Flash
---
100%
Normal
---
20
Lowers foe's accuracy 1 stage.
Fling
---
100%
Dark
Physical
10
Throws the user's hold item at the foe. Power and effect depend on the item.
Focus Punch
150
100%
Fighting
Physical
20
Charges first turn, attacks the second. Will fail if user is attacked.
Foresight
---
---
Normal
---
5
Blocks evasion modifiers. Allows Fighting- and Normal-type moves to hit Ghosts.
Frustration
---
100%
Normal
Physical
20
Damage depends on user's happiness with the trainer.
Future Sight
80
90%
Psychic
Special
15
Deals damage at the end of the turn after three turns.
Giga Impact
150
900%
Normal
Physical
5
User cannot attack or switch next turn.
Gravity
---
---
Psychic
---
5
For 5 turns, prevents flying or jumping; also disables Ground immunities.
Grudge
---
---
Ghost
---
5
If the user faints, the foe's attack loses all of its PP.
Headbutt
70
100%
Normal
Physical
15
30% chance to make the foe flinch.
Helping Hand
---
---
Normal
---
20
Increases Base Power of ally's moves 50%.
Hidden Power
---
100%
---
Special
15
Type and power (max of 70) depends on user's IVs.
Hyper Beam
120
90%
Normal
Special
5
User cannot move next turn.
Ice Beam
95
100%
Ice
Special
10
10% chance to freeze.
Ice Punch
75
100%
Ice
Physical
15
10% chance to freeze.
Icy Wind
55
95%
Ice
Special
15
Lowers the foe's Speed 1 stage.
Imprison
---
---
Psychic
---
10
No foe can use any of the user's moves.
Leer
---
100%
Normal
---
30
Lowers foe's Defense 1 stage.
Mean Look
150
90%
Normal
Physical
15
User cannot move next turn.
Mega Kick
120
75%
Normal
Physical
5
No added effect.
Mega Punch
80
85%
Normal
Physical
20
No added effect.
Memento
---
100%
Dark
---
10
User faints. Lowers foe's Atk and SpA 2 stages.
Metronome
---
100%
Normal
---
10
Picks a random move.
Mimic
---
---
Normal
---
10
Copies the last move used by the target.
Mud Slap
20
100%
Ground
Special
10
Lowers foe's accuracy by 1 stage.
Natural Gift
---
100%
Normal
Physical
15
Power and effect depend on held berry (fails if no berry is held).
Night Shade
---
100%
Ghost
Special
15
Does damage equal to the user's level.
Nightmare
---
100%
Ghost
Special
15
Does 1/4 of the target's max HP per turn to a sleeping target..
Ominous Wind
60
100%
Ghost
Special
5
10% chance to boost all stats 1 stage..
Pain Split
---
---
Normal
---
20
Averages both Pok�mon's HP.
Payback
50
100%
Dark
Physical
10
If the user moves second or the target has switched, this move's Base Power is doubled.
Protect
---
---
Normal
Status
10
Nullifies all attacks and effects used against user for 1 turn. Chances of success decrease each time it is used.
Psych Up
---
---
Normal
Status
10
Copies the target's stat boosts and drops
Psychic
90
100%
Psychic
Special
10
10% chance to lower Special Defense 1 stage.
Pursuit
40
100%
Dark
Physical
20
Doubles in power if the target switches, and hits them before they can escape.
Rain Dance
---
---
Water
---
5
Summons rain for five turns, 8 if the user is holding Damp Rock.
Rest
---
---
Psychic
Status
10
Restores full HP and cures status, but user sleeps for 2 turns.
Return
---
100%
Normal
Physical
20
Damage depends on user's happiness with the trainer.
Rock Slide
75
90%
Rock
Physical
10
30% chance to flinch.
Rock Smash
40
100%
Fighting
Physical
15
50% chance to lower Def 1 stage.
Rock Tomb
50
80%
Rock
Physical
10
Lowers Speed 1 stage.
Secret Power
70
100%
Normal
Physical
20
Effect varies with the battlefield used.
Shadow Ball
80
100%
Ghost
Special
15
20% chance to lower Special Defense 1 stage.
Shadow Punch
60
---
Ghost
Physical
20
Ignores accuracy modifiers.
Shadow Sneak
40
100%
Normal
Special
30
The user always attacks first.
Skill Swap
---
---
Psychic
---
10
The user and the target trade abilities.
Sleep Talk
---
---
Normal
Status
10
Uses a random move known by the user. Can only be used while asleep.
Snatch
---
---
Dark
---
15
If certain moves are used, the user of Snatch uses the moves instead.
Snore
40
100%
Normal
Special
15
Can only be used while asleep.
Spite
---
100%
Ghost
---
10
Lowers the PP of the last move used by the target by 4.
Strength
80
100%
Normal
Physical
10
No additional effect.
Substitute
---
---
Normal
Status
10
User loses 1/4 HP, and is immune to status effects. Takes damage for user.
Sucker Punch
80
100%
Dark
Physical
20
The user always moves first. Will only work if the foe attacked.
Sunny Day
---
Fire
---
5
Summons sunlight for 5 turns, 8 if the user is holding Heated Rock.
Swagger
---
90%
Normal
---
15
Confuses the target. Boosts its Attack 2 stages.
Taunt
---
100%
Dark
---
20
Forces the target to use damaging moves for 3-5 turns.
Theif
40
100%
Dark
Physical
10
Steals target's item.
ThunderPunch
75
100%
Electric
Physical
15
10% chance to paralyze.
Torment
---
100%
Dark
---
15
Prevents the target from using the same move twice in a row.
Toxic
---
85%
Poison
Status
10
Poisons foe. Damage increases each turn.
Trick Room
---
---
Psychic
---
5
Slower Pokemon move first for 5 turns.
Will-O-Wisp
---
75%
Fire
---
15
Burns the foe.