Blaze: Increases power of Fire-type attacks by x1.5 when 33% or less health is remaining.
[Hidden Ability] Iron Fist: Increases the power of punch-based moves by 20%.
Mach Punch Close Combat Fire Punch / Flare Blitz U-Turn / Thunderpunch
252 Atk / 252 Spd / 4 Def
Monferno's new toy, Iron Fist, gives its Mach Punch (at first glance) a small,
but certainly helpful power boost. Choice Band further boosts Mach Punch's power, and turns Monferno into one of the
best revenge killers in OU NFE. Capable of dealing at least 40% damage to a neutral-natured, 0 HP / 4 Def Servine and
even 46% damage to a neutral-natured, 0 HP / 4 Def Kadabra, Mach Punch is a move your opponent will have to be aware
of before they attempt a sweep. Choice Band Close Combat seriously dents anything that does not resist it, although
unfortunately it does not get the Iron Fist boost. Flare Blitz can replace the generally useful Fire Punch if you are
willing to lower Monferno's survivability for raw power. It should be noted, however, that Flare Blitz is capable of
2HKOing even 252 / 4 neutral natured Gligar and OHKOing less physically defensive variants of Tangela, something that
Fire Punch cannot do. This set plays similarly to Scizor in the OU tier - while there are no statistically huge advantages
to Iron Fist, it is the recommended ability on this set simply for the extra boost in the event that it becomes useful -
Blaze is a much more situational ability.
U-turn is very useful, especially with Monferno's extremely risky exploit of Lampent switching in, and is the recommended
move on this set for that very reason, and also takes advantage of allowing Monferno to scout out the opponent's answer to
Monferno. Repeated onslaughts of U-turn and entry hazard damage could really soften your opponent's team, making Mach Punch
even more deadly later on in battles. ThunderPunch can replace U-turn to boost Monferno's chances against Water and Flying
types, especially Mantyke, Golbat and Frillish. It also receives a good increase in power thanks to Iron Fist.
While little can switch in on Monferno's attacks, its poor defenses only allows him to safely fight against slower Pokemon and those who fear Mach Punch. Monferno's speed is also only above average at best, as a considerable portion of OU NFE outspeeds it. This fact and Choice Band's limiting drawback means that this particular Monferno set will need to be used with careful prediction, especially
when switching in. However, in spite of this, Monferno makes a great choice for wall-breaking due to its devastating power.
Credit to DialaceStarvy for this set.
Clearing Lampent from the foe's team is essential if the Choice Band set is used.
Marshtomp, Croconaw and Gligar can all accomplish this by using Earthquake or Waterfall respectively. Mantyke can also
accomplish this, and is immune to both Ground and Water attacks, which is very helpful in tricky switch outs when Monferno
is faced against Marshtomp or Poliwhirl.
Diglett also helps out with Monferno's Lampent problem. Its Arena Trap can turn Lampent's trapping abilities against it,
and allows it to KO with a single Earthquake, leaving Lampent no way to escape.
Frillish is one of the best answers to Monferno if it does not carry Thunderpunch.
Flare Blitz merely 3HKOs a physically defensive variation, while threatening Boiling Water or Surf for an instant OHKO.
Croconaw is in the same category, and can easily wipe Monferno out with Aqua Jet, while not being OHKOed by Mach Punch.
Marshtomp can easily come in on Fire Punch and even Flare Blitz, and threaten with either Waterfall or Earthquake.
Monferno has a mere 2% of 2HKOing Marshtomp with Flare Blitz after it takes Stealth Rock damage.
Because of Monferno's mediocre Speed, it has many checks. Choice Scarf Gabite, Poliwhirl, Haunter, Staravia and Vigoroth can easily
outspeed and KO Monferno with their main STAB attacks. Even Electabuzz can OHKO Monferno with a Life Orb-boosted Thunderbolt while
always outpacing Monferno unless it uses Mach Punch.
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